Sherlock’s Journey

Sherlock’s Journey: The Moriarty Protocol

The game is afoot — a century after it began. Step out of a gaslit Baker Street study and into a rain-slicked neon metropolis where Infinity Corp owns every screen, the resistance scrawls its warnings on alley walls, and the world’s greatest detective is needed more than ever. Moriarty is no longer a man — he’s a protocol: a flickering hologram in a bowler hat, threading his schemes through the city’s machines. Work the case as a team — search the streets, crack codes, interrogate the city itself — and follow the clues from noodle-bar alleys and underground stations all the way to a rooftop showdown with a towering war machine. Equal parts detective mystery and free-roam adventure, this one rewards sharp eyes and sharper thinking: deduction wins the day here, not just quick trigger fingers.

“A proper whodunit you walk through — the first game in our arena where the smartest player in the room is the most dangerous one.” – The Luminary Crew

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Difficulty:

Medium

Age Requirement:

8+ years

Number of Players:

1–4

Game Type:

Detective Mystery Adventure

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Headsetimage — Luminary VR, Coffs Harbour